
Christopher Scott
|
Posted - 2005.11.07 19:19:00 -
[1]
Independance War still continues to have the best insterstellar travel system of all space games. Period.
Freewarp for system travel. Lagrange Points to travel between systems(think mini-wormholes. Artificial jumpgates were only needed for travelling between loooong distances, like between two galaxies.
I think EVE has way too many jumpgates. It is silly to think that every single possible point of interstellar travel has a jumpgate conveniently built there, with thousands upon thousands upon thousands of gates.
Even backwater regions, which lay unclaimed without sovreinty, have these mysterious pre-built and self automated jumpgates everywhere. Don't these things ever break down, who takes care of them?
How can we build tens of thousands of self-serving jumpgates, yet we can't build self-mining robots?
Apparently stripping rock with a laser is _so complicated_ that it requires constant pilot interaction, yet deatomizing a massive starship and blasting it a few lightyears across the cosmos is easier than it looks.
I'd rather see most jumpgates removed from lowsec and lawless space, and replaced with natural wormholes that are traced onto the screen by the navigational computer. Not only would it look cooler, and make more sense, but it also has much more flexibibity storyline-wise.
It would give you a reason to drastically change or remove local channel from lowsec and lawless areas, as you can ditch the whole "the stargates tell me everything" excuse.
It would be much easier to explain the inevitable removal of instajumps, as you can base a pilots warp distance to the gate on his ability to "accurately scan the signature disturbances of wormholes and lock it into the warp computer" or some other jazz like that.
It would be easier to explaim why you can't jump with agression. You could say activating weapons systems throws off the calibration of your jump drive, instead of giving the brainless jumpgates a sense of morality.
It would open up the possibility of unstable jump-points which could require skills to use. "Hidden" jump points which are random, must be actively searched for and only last for a limited amount of time, and mobile jump disruptors. 
|